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← Blue's Clues

Seasons & episodes

S2 · E13Blue's Surprise at Two O'Clock! 1998-10-19 · 30 min

Blue has a special surprise in this episode, but it won't be ready till two o'clock. We spend the time learning more about time itself and helping our friends. We help Tickety Tock learn how to move her hands to indicate times. In a Blue Skidoo segment, we play the ""Race Against Time.""

S2 · E14The Lost Episode! 1998-10-26 · 30 min

In this episode, the characters are dealing with trying to find things that they've lost. Sometimes it's not easy, but they have a little handy saying in the form of a song to help them, when you lose something --- ""go back, go back, go back to where you were!"" This helps out Steve to find something that he lost and later we help out Shovel and Pail and a kid named Felix after he loses some things when we help to walk him to school.

S2 · E15What Game Does Blue Want to Learn? 1998-11-02 · 30 min

Today, the characters check out some fun games. Steve tries his hand at juggling and also shows us a neat trick with the letter ""L."" We help out a felt friend to practice the game of tic-tac-toe. Later, we help Shovel, Pail and Blue to play following directions game called ""Mother May I.""

S2 · E16What Did Blue See? 1998-12-07 · 30 min

In this episode, we get a whole new perspective on things when we look at stuff through things and from various angles. We have fun with a kaleidoscope and mirrors too. We also skidoo into a computer program. There we visit Squirrel Park and help friends to find each other by listening to them describe what they can see from where they are.

S2 · E17Nurture! 1999-01-05 · 30 min

Sometimes, things need to be nurtured in order to grow and live properly. We help Steve and Blue with this by figuring out that their plants need water. We also attend to other needs, such as the various things needed to care for a baby when Mr. Salt and Mrs. Pepper ask us to look after Paprika. Later, we skiddoo into a safari book and help some jungle animals to get their baths.

S2 · E18Blue is Frustrated 1999-02-01 · 30 min

Frusturation - it happens to everyone, even characters on Blue's Clues. Fortunately, there's a way to deal with it, if you feel frustrated, the best thing to do is: stop, take a deep breath and think. Steve uses this idea when he has trouble keeping the picture by the Thinking Chair straight. This idea helps out Mr. Salt and Mrs. Pepper as well and later in the blue Skidoo segment we help out Rabbit who's frustrated about trying to balance things on a teeter-totter.

S2 · E19What is Blue Trying to Do? 1999-02-08 · 30 min

When trying to do something, it helps if you don't say that you can't do it and also if you get a little encouragement. So we help some of our friends at the Blue's Clues house to do some things they've been trying to do. We help Slippery to blow a very big bubble. We help Baby Bear find a collage and we help Steve with a puzzle he's been working on.

S2 · E20Mechanics! 1999-02-15 · 30 min

Blue has a toy plane she enjoys flying, but when she tries to fly it, it falls, hits the ground and breaks. We help her to fix it by showing her that it just had a broken wing and she can tape it. We are enlisted as mechanics and help characters to solve their mechanical problems and questions. We show Shovel and Pail how ramps work. We have great fun with a tape recorder and later skidoo into a game board. There, we help several characters that are experiencing trasnportation difficulties.

S3 · E1Blue's Big Treasure Hunt 1999-03-14 · 30 min

When Mailbox provides Steve with a package, it turns out to be a treasure chest, introducing ""Blue's Big Treasure Hunt."" Throughout the episode, we search for both clues and treasure hunt hints (scrolls of paper) to lead us to our goal. We solve riddles for clues and even find secret compartments. We even get to skiddoo into the Land of Great Discovery, where we help out characters from favorite nursery rhymes to remember just what happens in their rhymes.

S3 · E2Art Appreciation 1999-04-26 · 30 min

There's a big Art Show happening at the Blue's Clues house. We pose for a portrait for Steve. We alaso find that there's something fishy going on, when fish seem to be popping up in artwork everywhere. In a Blue Skiddoo segment, we help soem friends to get back to the paintings where they belong.

S3 · E3Weight and Balance 1999-05-10 · 30 min

When Steve asks for help with some heavy groceries, it gets us thinking about weight and balance. We decide to compare the weights of some of the groceries and then later things around the Blue's Clues house. With the help of a scale, we solve a debate between Mr. Salt and Mrs. Pepper. Later, in the Blue Skiddoo segment, we help out customers at a Country Store who are looking to buy some things that are very light.

S3 · E4What's That Sound? 1999-06-07 · 30 min

In this episode, we listen carefully to hear all sorts of different sounds. We start out hearing a noise and identify it as wind chimes coming from outside. Later, we use noises to help Shovel + Pail follow a gopher to a neat-sounding stream. Later, we skiddoo into a soundless black-and-white movie to fix it up by adding sound effects to it.

S3 · E5Animal Behavior! 1999-06-21 · 30 min

In this episode, we learn all about different animals with the help of a book Blue has that we can use to look them up. As we learn, we also try imitating the behavior of a number of animals for fun. We help Shovel and Pail to find out why beavers pick up sticks and why birds tweet. In the Blue Skiddoo segment, we meet Lady Godiva, who uses a submarine to take us under the sea, where we find out about a very interesting form of animal behavior called ""camouflage.""

S3 · E6Blue's Big Pajama Party 1999-10-10 · 30 min

Blue is having a big pajama party, late at night at the Blue's Clues house. We're invited, but what fun is pajama party if you do nothing but sleep? Blue certainly thinks this and so we have all sorts of fun. We help Shovel and Pail to identify animals that stay awake at night. We even pay a visit to outer space to try and answer the deep question of just why it is that we have night.

S3 · E7Draw Along with Blue 1999-10-18 · 30 min

Blue and Steve have been having fun drawing and we're invited to grab a pencil and a paper and draw along. We get to draw all sorts of neat things and meet Markie the Marker, who has us play a game in which he try to figure out who he's drawing. We look outside the window for something neat to draw and then share our drawing with Steve and he shares his with us. Later, we skiddoo into Chalk World, where Chalk-Girl asks for Steve's help in telling the story of him trying to find the third clue.

S3 · E8Hide and Seek 1999-10-25 · 30 min

A hide-and-seek game gets us going as we look for things all throughout the episode. For example, we get calls from Felt Friends to help them find things that they're giving each other and so we use their descriptions to figure it out. Later, we skiddoo into Blue's current favorite story, a book where everything is in Blue. We listen to blues style music and try to figure out what Blue's favorite party of the story is.

S3 · E9Thankful 1999-11-15 · 30 min

Steve has come up with a "Thankful Book" and so he's looking to find out some of the things that the characters in the Blue's Clues house are thankful for. We help Mr. Salt and Mrs. Pepper prepare for the big feast they're having that evening and also find out about what they and Paprika are thankful for. We also get Shovel and Pail's thoughts on this, as Steve grows hungrier and hungrier. Finally, before the big feast, we skiddoo into a picture frame and help some felt friends out with sharing and Steve practices patience in waiting for the big feast just a little big longer.

S3 · E10Blue's Big Holiday 1999-11-29 · 30 min

It's the holidays in the Blue's Clues neighborhood and we're getting together some great gifts, as well as creating patches for a memory quilt. In the Blue Skiddoo segment, we pick out the perfect gifts for some of Blue's friends. Later, we deliver them and learn all about various holiday traditions. In the process, we also receive several great patches for the quilt.

S3 · E11Pool Party 2000-04-03 · 30 min

On a hot summer day, Blue and Steve hold a pool party, with a big list of friends to invite drawn up. We help to find them all to get them invited. We also test our memory skills - first using them to help Mr. Salt, Mrs. Pepper and Paprika to prepare sundaes. Later on, we take part in a Blue Skidoo segment in which we play a matching card game.

S3 · E12Anatomy 2000-04-10 · 30 min

As we come in, Steve invites us to try out his stethoscope and listen to Blue's heartbeat. In this episode, we learn all about different parts of the body. We check out a computer program and learn about the mouth, the eyes and the ears. Steve shows off his muscles when helping Mr. Salt and Mrs. Pepper. In the Blue Skiddoo segment, we experiment with a special type of x-ray machine.

S3 · E13Signs 2000-04-24 · 30 min

Blue is trying to tell Steve something and in order to tell him, she decides to use a sign. It turns out that signs are all around us, in fact, Blue's Clues is a game of signs in a way. We help out Pail in this episode when Shovel posts signs to help find him. We learn all about ""don't"" signs as well as signs that give directions for locations. In the Blue Skiddoo segment, we find a girl named Carly whose telling a story in sign language and we help Steve with some of the signs that he's having trouble figuring out.

S3 · E14Nature 2000-07-03 · 30 min

Today, we are having fun outside on a spring day. All of our friends are there: even Side Table Drawer has come out to do some bird-watching. We have fun doing things like looking for four-leaf clovers and exploring the vast backyard of the Blue's Clues house. In a Blue Skidoo segment, we help out a friend named Windy who has blown around things from all the different seasons, getting them all mixed up.

S3 · E15Geography 2000-07-10 · 30 min

In this episode, viewers learn all about direction and following maps. To help Steve find Blue, we follow a number of maps. We help out Shovel and Pail in identifying a number of buildings that they could visit to do certain things. Later, we skidoo into a board game and use maps and transportation to reach a gingerbread house.

S3 · E16Occupations 2000-07-17 · 30 min

All of our friends are pretending to be different occupations, and we play Blue's Clues to figure out what Blue wants to be. We help Steve, who is pretending to be a reporter, figure out what occupation our various friends are pretending to be. Then we skidoo into a picture and help Door build his house by calling on the right workers to complete their appropriate tasks.

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