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Seasons & episodes

S1 · E3R-Fair City 2002-01-23 · 24 min

Digit is lured to R-Fair City, a cybersite full of carnival games, where he is kidnapped by a disguised Hacker. The kids must find the unfair/crooked game to find Digit. Meanwhile, they learn about chance and how to spot an unfair chance of winning and losing. Along the way they meet Lucky, a cab driver, who offers them a chance to gain a free cab ride while they search for Digit. Digit is locked in a bird cage with Buzz and Delete as his guards.

S1 · E4Snow Day to Be Exact 2002-01-24 · 24 min

Hacker is looking for an eternal power source, so he steals Solaria's Sunisphere. The Cybersquad has to get it back before the whole site freezes over.

S1 · E5Sensible Flats 2002-01-25 · 24 min

Hacker participates in a land rush in which participants cannot build property bigger than Judge Trudy's land. Hacker's land is accused of being bigger than Trudy's, but they turns out to be the exact same size.

S1 · E6Zeus on the Loose 2002-01-28 · 24 min

The kids fail to stop Hacker from stealing Pandora's box in Mount Olympus, so they must solve a riddle and complete challenges to satisfy Zeus and earn a second chance.

S1 · E7The Poddleville Case 2002-01-29 · 24 min

Hacker attempts to take power from the vault in Poddleville for himself by stealing the residents' power pods, much to the detriment of the community. Each power pod has a shape and a number from 1 to 12, and after Inez and Matt are imprisoned it becomes a race to solve the pattern and enter the vault.

S1 · E8And They Counted Happily Ever After 2002-01-30 · 24 min

Wicked casts a spell that erases the memories of the citizens, so that they forget how to count.

S1 · E9Clock Like an Egyptian 2002-01-31 · 24 min

Dr. Marbles finds the encryptor chip in an ancient pyramid, but the Mummy who guards the pyramid finds Marbles. When the Cybersquad arrives, they must work their way through the chambers of the pyramid, find Dr. Marbles, and escape before a trap set by the Mummy seals them inside forever.

S1 · E10The Secrets of Symmetria 2002-02-01 · 24 min

Dr. Marbles builds Symmetria because of his passion of symmetry, but Hacker steals the symmetrizer and destroys Symmetria by splitting everything symmetrical in half. The Cybersquad has to figure out how to get the symmetrizer back from Hacker.

S1 · E11A Day at the Spa 2002-02-04 · 24 min

The kids are assigned to steal a crystal that powers Hacker's gadgets, while distracting Hacker with a series of spa treatments.

S1 · E12Of All the Luck 2002-02-05 · 24 min

Hacker decides he needs to change his luck from bad to good, so he hires Baskerville, a new henchman, to replace Buzz and Delete while the 10 good luck charms of Cyberspace ensure him good luck. The kids and Digit use logic to rescue the charms and stop Hacker.

S1 · E13Eureeka 2002-02-06 · 24 min

Professor Archimedes has the encryptor chip, but has to activate the emergency defense system when Hacker arrives to steal it. He and his building shrink to 2D, and the kids and Digit have to put him back to 3D.

S1 · E14Cool It 2002-02-07 · 30 min

Motherboard is suddenly sickened by the green liquid because of Buzz and Delete. So it's up to Digit and the kids to heal her using blue liquid.

S1 · E15Find Those Gleamers! 2002-02-08 · 30 min

Hacker challenges the kids and Digit to a game show entitled "Find Those Gleamers!", Gleamers being lightning bugs that power ships such as the Grim Wreaker. The kids have to make their ship, the Grim Wreaker 2, take off before time expires.

S1 · E16Codename: Icky 2002-02-11 · 30 min

Hacker steals the cyber slug Icky to destroy Aquari-yum, and the kids make a code to fool him.

S1 · E17Return to Sensible Flats 2002-02-12 · 30 min

Hacker steals all the water from Sensible Flats to buy up their land, and the kids must determine when this started and how to fix it.

S1 · E18Problem Solving in Shangri-La 2002-02-13 · 30 min

After Hacker kidnaps the kids, he crash-lands in Shangri-La, where Master Pi challenges both groups to a special contest. The winner is free to come and go at will, while the loser has to stay in Shangri-La until they learn to solve the problems.

S1 · E19Send in the Clones 2002-02-14 · 30 min

Hacker's invention to clone himself accidentally clones Delete instead, leading him to produce 3 clones every time he sneezes. The kids and Digit enlist the help of clone catcher Cy Clone.

S1 · E20Trading Places 2002-03-14 · 30 min

After crashing into each other's ships and crash-landing, the kids and Hacker must deal with bartering with one another to repair their ships. Also, Buzz and Delete suddenly become brilliant, and an evil genie named Warren disobeys his mother's orders to stay inside his bottle.

S1 · E21Less Than Zero 2002-07-03 · 30 min

The kids chase Hacker around a building consisting of floors that have both positive and negative numbers.

S1 · E22Model Behavior 2002-07-10 · 30 min

A Sky Wall is built to protect Happily Ever After from Hacker, but he plans to invade when Wicked's operatic voice will break it. One of the Three Little Pigs secretly aides Hacker after a promise of protection from the Big Bad Wolf, so the kids have to do double duty to expose him and stop Wicked from singing.

S1 · E23Fortress of Attitude 2002-07-17 · 30 min

Hacker has a statue which broadcasts his voice 24/7. This leads Cybersites to surrender once they can no longer bear it.

S1 · E24Size Me Up 2002-07-24 · 30 min

Digit and the Cybersquad are tricked into going to a land of giants, with Motherboard unaware of their presence. Hacker leaves them stranded, and threatens to send another deadlier virus to Motherboard. The Cybersquad must escape and stop Motherboard from receiving Hacker's virus.

S1 · E25A Battle of Equals 2002-07-31 · 30 min

Hacker pollutes Cyberspace with dangerous cyber-static by tampering with four satellites designed to keep everything free from cyber-static cling.

S1 · E26Out of Sync 2002-08-07 · 30 min

Hacker kidnaps the Beast, a member of a famous band on Mount Olympus. Without him, the band can't perform their music properly and in sync, which causes the Cybersite to begin self-destructing. Its all up to the Cybersquad to reunite the band and save Mount Olympus.

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