Seasons & episodes
S1 · E118Huddle Without Answers 2007-08-29 · 22 min
It turns out that before Monta was tackled down, he reached his hand out and grabbed the grass on the "out of bounds area," stopping the clock and regaining those 4 seconds. Within those 4 seconds, Hiruma distracts the other team by causing an uproar in the audience. When it looks like Hiruma is getting the crowd worked up this sets him in motion and the ball is directly snapped to Sena. He runs it but gets covered by Agon. Sena then tosses the ball in the air and Hiruma catches it and scores by running it past Agon. The score is now 35 to 34. Touchdowns are worth 2 points now and kicks are worth one. With no chance to win in a tiebreaker, they must score a touchdown on the last play. Hiruma takes the ball and runs towards the Shinryuuji defense line. He throws the ball in the air and Sena catches it and scores a touchdown, which wins the game 35 to 36.
S1 · E119To The Limits Of The Death Battle 2007-09-05 · 22 min
After winning the game, the players line up to shake hands. Agon refuses to believe he lost and is about to attack Hiruma but Unsei punches Agon and takes the blame for their team's loss. Agon calms down and says they will beat Deimon next spring. Deimon celebrate their victory with a party while Hiruma sleeps with the video of their previous game on.
S1 · E120Super Dreadnaught! Dinosaurs!! 2007-09-12 · 22 min
The Hakushu Dinosaurs are going to play the Taiyou Sphinx. Deimon comes to the stadium to watch the match. At the entrance Maruko introduces their star player, Gaou, to the Sphinx and says the Sphinx will lose. In the match the Sphinx take the lead in the game 0:21... until Gaou joins from the benches, when it ends at 28:21 with every player on the Sphinx team injured and they are forced to forfeit.
S1 · E121Battlefied Of The Wolves 2007-09-19 · 22 min
Seibu Wild Gunmen vs. Misaki Wolves! Before the game, the Wolves' long-legged Kamiya Taiga taunts Riku by challenging Sena as his rival. It turns out he's not all talk, and as a result, Riku loses his cool. Could this mean elimination for Seibu?
S1 · E122Rodeo Drive Stampede 2007-09-26 · 22 min
Riku loses his cool and gets angry at the Wolves. This puts the whole team into frustration. Reassured by his teammates (including a very sick Tetsuma with a cold), Riku regains his calm and returns to the field with the debut of his perfected technique: Rodeo Drive Stampede! The game ends with 21:48, victory for the Gunmen.
S1 · E123The Knight With No Weakness 2007-10-03 · 22 min
As a celebration of their progress, Mamori decides to buy Sena and Riku new shoes. On his way to meet them, Riku runs into Shin, who demands to be taught the running technique behind Rodeo Drive.
S1 · E124Ultimate Spear!! 2007-10-17 · 22 min
Oujo White Knights vs. Sado Strong Golems! The rock-hard bodies of the Golems seem to present Oujo with a problem, but Shin reveals the "completed" version of Spear Tackle, the Trident Tackle. Oujo wins 42:0. In the end Hiruma's father calls him and says he waited for Hiruma at their meeting place but he did not come. His father says he is sorry he cannot see Hiruma at the Christmas Bowl as he has to leave Japan. Before he finishes talking, Hiruma hangs up and throws his cellphone away with his face hidden from the camera.
S1 · E125White Knights High School Festival! 2007-10-24 · 22 min
Hiruma and the rest of the team go to spy on Ojo at their high school festival to find out about the ballista, but all of the other teammates except Hiruma, Kurita, and Musashi get caught up in the festival, namely a quiz show.
S1 · E126Promise To Become An Ace 2007-10-31 · 22 min
A kid in a wheelchair who idolizes Sakuraba realizes he's not the ace of Ojo. He sulks at a river until Sena and the others cheer him up. He returns and talks to Sakuraba, who says he won't be the ace until he is better than Shin and that's why he trains so much. The kid offers him a wristband that he asks Sakuraba to wear in the game against Deimon.
S1 · E127Just For Victory 2007-11-07 · 22 min
Three days before the game between Deimon and Ojo, Hiruma takes the team on a helicopter to make them remember the lines where the defense of Ojo Knights are weakest. The coach makes the team wear masks that greatly reduce their oxygen intake, which will greatly increase their lung intake for one day. The coaches of Deimon and Ojo meet on the field where the game will take place and pour wine onto the grass so the heavens may help the losers of the match "recover" quicker.
S1 · E128Devil vs. Man With The Speed Of Light 2007-11-14 · 22 min
The two teams' catchers and running backs are interviewed the day before the match. Ojo's coach increases the difficulty of their training and 20 spare teams of Ojo quit due to it. Hiruma trains his pass and has a 96% accuracy. Sena trains with Hiruma and learns that his runs are too simple and that there is a fraction of a second where he stops when he does the Devil Bat Ghost.
S1 · E129A Challenge To The King 2007-11-21 · 22 min
The day has come for the Ojo White Knights and Deimon Devil Bats to face each other. It is raining hard and the Deimon will start the attack. Finally Ikari will play in the game as his debut game; he is so pumped that he breaks a chain with brute strength. Sakuraba is utterly serious about taking the title of ace from Shin.
S1 · E130Fanfare Start 2007-11-28 · 22 min
The battle between Ojo and Deimon has started, and Deimon gets to attack first. Hiruma made a strategy to help Sena catch the ball from the kick off. Sena catches the ball then runs straight for a touchdown, but Ojo's line blocks his way. Deimon's line defends Sena but fails. On the second try Sena succeeds in going through but Otawara blocks his way. On the third try, Deimon creates a strategy to defeat Ojo's line and Sena uses his Ghost against Otawara. Then he comes up against Shin but fails to pass using Devil Bat Ghost and gets hit by the Rodeo Drive + Spear tackle or the Trident Tackle.
S1 · E131Prison Chain Of Wrath 2007-12-05 · 22 min
Ikari makes his debut play. He uses Prison Chain on Sena and blows him off the field, but he continues to attack Sena even when the referee blows his whistle. Jumonji defends Sena and gains a bruise on the arm. Ikari is assigned to come against Jumonji but he becomes scared every time it happens. It appears he had an experience with Ikari in middle school. He is encouraged by his father, which helps him defeat Ikari and Deimon makes their first down.
S1 · E132The Knight Who Commands The Sky 2007-12-12 · 22 min
Monta catches all the passes of Hiruma. The Ojo Knights are in a tight spot. Sakuraba asks if he can play, but he is denied because he is supposed to be the key in the second half. Hiruma decides to use the Shotgun Formation of the Gunmen against Ojo. After a play with Monta against a tall Ojo player (where Monta succeeds), Sakuraba with the help of Shin finally gets his coach's permission to join the defense. He starts to intercept and block Monta's catches.
S1 · E133Ballista Of The Kingdom 2007-12-19 · 22 min
The Bats are on their fourth down and 40 yards away from the goal. Musashi kicks the ball. It hits the goal and goes in. Now Ojo is on the offensive. Four Eyes (Takami) says that they will break through in front. Using Ballista, Shin runs in the opposite direction then breaks through the line (this include Kurita). Ojo gains their 1st down.
S1 · E134Invincible Barrier 2008-01-04 · 22 min
Takami once again tells Deimon which direction he will running The Ballista. Hiruma suspects that this is not the usual Takami but cannot seem to figure it out. The play beings and as said Shin runs to right. All defenders run to cover him but Takami then runs to the left for a QB SNEAK! As Deimons defenders run to intercept him he then passes an Everest Pass so high that the whole stadium thought Sakuraba would not be able to catch. As Monta tries to catch up Sakuraba stands by the end zone waiting for the ball but then Hiruma shows up and blocks Sakuraba! As Monta catches up the ball thens suddenly turns towards the out-of-bounds area. Still, Sakuraba jumps for the ball and catches it and tips a toe in the endzone for a touchdown. They go for a kick but Kurita, (who's been secretly squatting for the whole season) jumps to block the kick! 6-3 Ojo 6, Deimon 3.
S1 · E135Peerless Superman 2008-01-09 · 22 min
Shin stops the passing game of Deimon forcing them to use Sena. Sena tries to pass Shin with the Devilbat Ghost, but Shin simply turns around to stop him with the Trident Tackle. However Shin says there battle is not over, as Sena’s speed was not maxed out. Sena does another run and uses the Devil Light Hurricane (using opponents strength to push himself past), named by Hiruma, to pass by Shin on their third one-on-one. But Shin catches up right away and stops Sena, now also being equal in speed.
S1 · E13621 Defeated 2008-01-16 · 22 min
Having achieved the speed of light as well, Shin declares himself the winner off the battle between him and Sena. On Sena’s next run he loses the ball and Shin makes a touchdown making the score 13-3. After not being able to get a 1st down and with no way to stop Shin, Hiruma makes Mamori edit a video of Shin’s match and tells everyone not to let Ojo get another point till half time. While Sena spaces out the rest of the Devilbats manages to get the ball back and Musashi makes a field-goal just before halftime making it 13-6 for Ojo. Hiruma tells Sena not wuss-out as there is no one who is unbeatable.
S1 · E137Half Time Of Fate 2008-01-23 · 22 min
Hiruma and Mamori go through the games footage to find a strategy. Meanwhile in Ojo’s locker-room, Shin says a 7-point gap is not enough as Eyeshield 21 is a player that improves with shocking speed during a game. As Suzuna motivates Sena, Hiruma finds a way to defeat Shin. He tells Sena to push Shin away using his arm strength. Right before the second half the sun comes out. After which Hiruma comments that if they get through the first 10 minutes the rhythm of the match will turn in their favor.
S1 · E138Ground Battle After The Rain 2008-01-30 · 22 min
Sena uses a speed-boost to compete in power with Shin (playing leadblock,) who knocks him away with some effort, giving Hiruma the chance to tackle the runner. However, the speed-boost and many Devilbat Ghosts in the first half, end up being to big a burden on Sena’s legs and the give out on the next play. Hiruma tells him to keep playing but not run anymore, giving him chance to rest his legs. Everyone is now so focused on stopping Shin that it is obvious to Ichiro Takami, but Hiruma does not stop them from going after Shin. Takami uses the Everest Pass but it turns out that Monta was still focused at Sakuraba. Knowing he cannot make it if he looks back at the ball, Monta jumps up without looking.
S1 · E139The 9999th Catch 2008-02-06 · 22 min
The episode starts off with Oujou throwing a long pass. Monta intercepts it without turning around to watch the ball. Hiruma points out that Monta no longer needs to see where the ball's heading and dubs Monta's move Devil Backfire. Deimon's ball, Hiruma throws long overhead passes and Monta uses the Devil Backfire to catch it. After 5 minutes, the field dries and Sena is able to run at full speed again. Sena grabs on to Monta when he catches a ball and uses the Devil Hurricane for a touchdown.
S1 · E140Two Aces 2008-02-13 · 22 min
Sakuraba attempts the Devil Backfire but failes and makes a nasty fall losing consciousness. He has backflashes and loses confidence. But as he wakes to Torakichi (wheelchair kid) and sees him struggle to stand up for the first time since his hospitalization, Sakuraba returns to the field with renewed spirit. He suggests to use a new comby play with Shin named Sagittarius (Sakuraba gets a short pass and Shin blocks the defense going to tackle him). After several Sagittarius’s a driven Sakuraba makes a touchdown, the score is now 20-13. The episode ends with Agon Kongo showing up in the tribunes.
S1 · E141Devil Stun Gun Initiated 2008-02-20 · 22 min
Score is 20:13, Oujou to Deimon. Deimon's ball. When Shin tries to tackle Hiruma, Sena learns how to block the Trident Spear with a new move dubbed by Hiruma the Devil Stun Gun, which is a move to knock the opponent down or knock his arm away. Sena uses it and runs towards the end zone with Shin right behind him. They both run the same speed so it would be impossible to catch up to Sena. Shin jumps towards Sena and manages to get a finger in Sena's shoe, causing him to trip. Sena tries to make the ball touch the endzone but is knocked away by Sakuraba. The ball belongs to Oujou now.